LIST OF FEATURES

  • Player-Driven Economy - Players will be able to buy sell and trade any piece of equipment from ships to personal armor and weapons. The market prices for NPC owned items will be automatically adjusted to reflect the current supply and demand.

  • Persistent Universe - Your actions will affect the entire universe of the game, and mistakes can not be taken back.

  • Expect The Unexpected - Missions can "fall into your lap" at any moment. It will be your choice what to do when that happens.

  • Voice Chat With NPCs - This feature will allow you to interact with many NPCs by talking to them.

  • Endless Lore - The Universe will be full of stories and mysteries to uncover. It will be your decision whether or not to seek them out.

  • Gameplay - The gameplay will feature both space and ground missions and exploration.

  • Advanced Combat - Players will be able to implement advanced combat tactics, like boarding parties for example. Send your friends to the enemy ship and take it over, or destroy it from the inside.

  • Evolve - Complete goals and missions to evolve and become something, more...

  • Build your ship - Players will have to gather resources in various ways (mining, stealing, missions), and perform the research needed to build their ships. Each ship will be built in stages.

  • Custom ship interiors - Players will have the chance to modify the layout of their ships when in dry-dock (ie. placing each room and module, and even "decorate" the rooms).

  • Strategy on ships - When building your ships, you will have to decided there to place the shield emitters and which ares of your ship you want to be more protected. For example, you will want to add a shield over your power core. If a player destroys a ships power core one of two things will happen: either the ship looses power and is now ripe for the taking, or it causes a chain reaction and destroys the ship.

  • Automated security on ships - Each module and room comes with some form of optional security, from sensors to laser turrets. Players decided where to place each one making each ship truly unique.

  • Real-time lip-sync - We are looking into making it possible to have real-time lip-sync for the characters in some situations (for example, when 2 players are talking via the large screens on the bridge, think Star Trek or any other sci-fi with ships, and having the characters mime what the players are saying)

  • Exploration - Navigate the Nexus and discover new systems. Walk on new planets and abandoned station and discover long forgotten secrets.

  • Democracy vs Dictatorship - When you find a new inhabited planet you will have a choice: you can open diplomatic relations with the planet and get access to their resources, remain neutral or you can try to enslave the planet. If you succeed in enslaving them you will get access to their resources and tech, but your ships will be prone to sabotage and you will have to quell any uprisings. Enslaved planets can be liberated by other players.

  • Contracts - Players will be offered various contracts with various rewards. For example, when going out to explore a player signs a contract with one of the 6 major corporations of the galaxy (click here for a more detailed description).

  • Black Market - Some items, ships and upgrades will be purchasable only from the black market, and only by those willing to pay the price.

  • Piracy - Each player can choose their own destiny. That destiny can even be piracy. But be careful where you attack others as there is heavy security in every one of the 6 major systems.

  • Mining - There are 2 types of mining: asteroid mining, and planetary mining. Players can build bases on planets and buy or build massive mobile drilling platforms to help them mine the resources they need for various builds and research. Take care when transporting your resources to your base, others may take advantage and attack you, if you are not protected.

  • Transporting goods - Cargo hauling can be a very lucrative business, if somewhat dangerous. 

  • Odd Jobs - When drilling on a planet , once every couple of days the resources gathered by the drilling platform must be transported (via hover-truck) to your base on the planet. Keep an eye out for pirates.

  • Terraforming - Some planets are just not inhabitable, but thanks to the technologies developed by R&D companies that no longer stops you. You can terraform most of the planets, except gas giants, or planets that are already inhabited.

  • Humint (human intelligence) and piracy - Capture enemy players. Take them back to your base and probe their minds for the codes of their base. Attack their base and steal their resources.

  • Mission Logs - can be written into a central database that is shared between all the players.

  • News - Big news can be submitted to the news station to be published.

  • Cloaks - Cloaks for scout ships, lasts 60 seconds. Can be added to larger ships, but drains energy extremely fast, can only be engaged for a maximum of 20 seconds on larger ships with a 3 minute cool down rate for large ships and a 40 second cool down rate for scouts.

  • Mech bays - Capital ships have Mech bays. They must be manufactured from the resources gathered.

  • Weapon Calibration - Correctly calibrating the ship weapons will increase efficiency and damage (AI assisted).

  • Weapon Maintenance - Weapon maintenance will increase damage. Neglecting your weapons will decrease the damage output.

  • Visible Ship Damage - If you ships hull is hit the damage will be visible and critical hits can cause hull breaches.

  • VR games - Training simulations. On certain space stations a player will have the option to train in simulators with their team, against them, or with and against random players, in different scenarios.

  • AI Personalities - Players will be free to choose between a set of different personalities for their internal AI.


These are just a few of the features we want to integrate. We are keeping some of them for a surprise in the game.
We will be continuously adding to the list as we decide which features to publish before the release of the game.